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Seagull (Back to Home)

Seagull is a rushdown character with tight air movement who focuses on air combos and tricky movement to overwhelm the opponent. With an astonishing 3 air jumps and incredible mobility, Seagull is able to stay out of reach and take advantage when the opportunity presents itself.

Seagull

Seagull Portrait
Type Avian
Reversals 632146H

Special Attacks

Scam (Air OK)

214S Scam Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
214S-All----
j.214S-All----
Seagull lets out a large scream with a cartoon speech bubble appearing behind him and hitting the opponent from afar. If used in the air, Seagull retains his previous air momentum.

Bet

j.236P/S/H Bet Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
j.236P-High----
j.236S-High----
j.236H-High----
Seagull quickly dashes through the air, hitting anything in his path. P version sends Seagull diagonally upwards, S version sends Seagull horizontally, and H version sends Seagull diagonally downwards. All versions of Bet hit overhead. Using S or H Bet close to the ground combined with the threat of a possible Skill allows Seagull to perform an incredbly ambiguous overhead.

Skill

j.236K Skill Sprite
DamageGuardStartupActiveRecoveryOn BlockInvuln
--Pass-through
Seagull shoots himself downwards at a steep angle with no hitbox. He can use this move to quickly cross through the opponent for a scary three-way mixup, or to escape a dire situation with low commitment.

Your

236S Your Sprite
DamageGuardStartupActiveRecoveryOn BlockInvuln
-All----
Seagull shoots out a blue fireball from his hands, travelling in a straight line across the screen.

Bad

S after Your Bad Sprite
DamageGuardStartupActiveRecoveryOn BlockInvuln
-All----
Seagull rolls forwards, slamming himself into opponents who are trying to slide past the blind spot of the fireball.

The King

214H The King Sprite
DamageGuardStartupActiveRecoveryOn BlockInvuln
-All---+
Seagull flies into the air and screams at the opponent with a large hitbox. When blocked, leaves Seagull airborne and actionable, and places the opponent into Guard Crush.

Supers

Double or Nothing

632146H Double or Nothing Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
632146H-All----Full
Parry----Full
An invincible rising reversal that has the ability to loop into itself. Seagull rises up into the air, then divebombs downwards, taking the opponent with him. If H is pressed again after the initial divebomb, Seagull will enter a parry stance that catches strike attacks. If the parry makes contact, Double or Nothing will loop back into itself and will be able to repeat the sequence until the parry whiffs or until Seagull stops pressing H. If the parry misses, Seagull will be locked in counter hit recovery for the remainder of the move, giving his opponent a free punish.

Ground Orange Duck

214214P Ground Orange Duck Sprite If you can't beat 'em, join 'em
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
214214P-All----
Install--
Seagull releases a large amount of energy, transforming himself into GroundOrangeDuck for a short duration. While in Duck form, Seagull deals more damage and is able to freely cancel specials into eachother, even if they miss.