Silly Willy Scramble Wiki

failEs (Back to Home)

Fail wields a trident, and uses his momentum to speed around the stage. Using Riptide, Channeling and Loyalty, Fail is able to quickly get wherever he wishes. The ability to take advantage of his momentum is crucial to mastering this character.

failEs

failEs Portrait
Type Gooner
Reversals 623H
632146H

Special Attacks

Riptide

[4]6S/[2]8H Riptide Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
[4]6S-All----
[2]8H-All->High----
P-
K-
Fail throws his trident and hops on, travelling until he hits the opponent or the edge of the screen. At any point during Riptide, he can choose to press P or K to exit early and enter recovery. [4]6S sends Fail horizontally, while [2]8H sends him upwards at a steep angle.
  • P cancel stops the attack immediately and sends him into a short recovery period.
  • K cancel will cause Fail to jump upwards out of the attack, giving him a strong mixup opportunity.

Channeling (Air OK)

236S Channeling Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
236S-High----
j.236S-High-LandingLanding-
Fail, preserving his existing momentum, jumps into the air and charges his opponent with electricity. After hovering in the air, he quickly comes down for a high hitting dive attack. If he is already in the air, he will immediately begin charging from where he started.

Impaling

236K Impaling Sprite
DamageGuardStartupActiveRecoveryOn BlockInvuln
-Low,Low----Low Profile
Fail slides along the floor until he hits the opponent or a set distance, before performing a powerful strike with his trident. Has a great low-profile and hits the opponent low for both slide and strike. The strike also reaches much higher and launches the opponent upwards a good distance.

Loyalty (Air OK)

214P/K Loyalty Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
214P-All----
214K-All----
214P~P-
214K~K-
Fail throws his trident at a specified angle. If he presses the corresponding button again during the throw, Fail moves to the trident's position. Additionally, if he is moving towards the trident, he can cancel the rest of the attack into another special, including the recovery.
  • P Loyalty throws the trident straight forwards.
  • K Loyalty throws trident upwards diagonally, or if in the air, downwards diagonally.

Mending (Air OK)

623H Mending Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
623H-All----Full
j.623H-All----Full
An invincible rising reversal. Fail rises into the air as he spins his trident around him, preserving existing momentum. Launches the opponent upwards and gains a special cancel on hit.

Supers

Trident Tornado

632146S with 50% meter Trident Tornado Sprite
DamageGuardStartupActiveRecoveryOn BlockInvuln
-xNAll----
Fail summons 3 tridents that follow him around. The tridents fly towards the opponent one at a time, with small delays between each launch, giving him safe pressure strings or excellent corner carry. On hit, the opponent is launched upwards, and on block, the opponent is sent into Guard Crush. In exchange, Fail is in counterhit state for the entie duration of the move, and the tridents immediately disappear when countered.

failEs Friday

632146H with 50% meter failEs Friday Sprite
VersionDamageGuardStartupActiveRecoveryOn BlockInvuln
632146H-All----Full
Dive-----
An invincible rising reversal. Fail instantly flies offscreen. If the first hit makes contact with the opponent, he comes back down for a finisher. However, if blocked or whiffed, Fail falls down, unable to move and in a guaranteed counterhit state.